How to See and Photograph the Aurora Australis: A Practical Guide
Plan an aurora australis outing with realistic forecast checks, location trade-offs, camera settings, smartphone options, and safety tips for southern skies.
RuneScape 4 is now a real project name, but not necessarily the final name of a new game. Jagex used the working title “RS4” for an entirely new RuneScape MMORPG revealed around RuneFest 2026. The company says it is being built in Unreal Engine, will be set in Gielinor, and will begin in Ashenfall. Just as important, Jagex says the project is designed to sit alongside RuneScape, Old School RuneScape, and RuneScape: Dragonwilds rather than replace them.
That distinction explains why “RuneScape 4” has become a fresh search trend. Players are trying to answer several different questions at once: Is this a sequel to RuneScape 3? Is RuneScape being shut down? Is Ashenfall becoming the new main world? When can people play it? The official announcement answers some of those questions clearly, while leaving many practical details for later.

| Question | What is confirmed as of October 4, 2026 |
|---|---|
| Is RuneScape 4 real? | Yes, as a working title. Jagex calls the project RS4 and says the final name may change. |
| What kind of game is it? | A new standalone RuneScape MMORPG. |
| What engine does it use? | Unreal Engine. |
| Where is it set? | In Gielinor, starting in Ashenfall. |
| When does it take place? | In the Sixth Age, years after the events of Dragonwilds and the destruction of the Dragon Queen Kuldra. |
| Will it replace RuneScape or Old School RuneScape? | No. Jagex explicitly says it is intended to exist alongside the current games. |
| When will it release? | No date. Jagex says it is still “a few years away.” |
| Are platforms, membership, combat, skills, and account details confirmed? | No. Jagex says those details are too early to announce. |
The simplest explanation is that the phrase has shifted from speculation into official vocabulary. On its new project page, Jagex says the game is “rocking a working title: RS4” because it is the company’s fourth-generation RuneScape project. That makes “RuneScape 4” a natural search phrase even though Jagex has not promised that RuneScape 4 will be the retail title.
The announcement also arrived during RuneScape’s 25th-anniversary year, when Jagex has been emphasizing a broader franchise strategy. In January 2026, the company said it was expanding RuneScape into a wider ecosystem of games and connected experiences while continuing to invest in its established titles. Players can review that broader strategy in the official RS25 announcement from Jagex.
The numbering can be misleading. Jagex describes RS4 as a new, independent MMORPG rather than an upgrade that converts the current RuneScape client into a fourth version. The existing RuneScape game continues on its own roadmap, while Old School RuneScape and Dragonwilds continue separately as well.
For players, that means you should not read “4” as an automatic migration notice. There is no confirmed account transfer, character transfer, item transfer, subscription bundle, or shared progression system between RS4 and the current games. Those questions are specifically among the details Jagex says are still too early to answer.
Ashenfall is the region introduced through RuneScape: Dragonwilds. Jagex says RS4 will begin there, years after Dragonwilds’ Kuldra storyline, with the setting changed by the passage of time. The studio’s stated ambition is for the new MMO to grow beyond Ashenfall into familiar and new parts of Gielinor.
This makes Dragonwilds relevant background, but it does not make Dragonwilds mandatory homework. Jagex has not said that playing Dragonwilds will be required to understand, unlock, or access RS4. The safest interpretation today is that the games share world history and locations, while remaining separate products.
Jagex has confirmed Unreal Engine for the new MMORPG and says it wants to carry forward technical lessons learned from Dragonwilds. That is meaningful at the development level, but it should not be stretched into unannounced claims about graphics settings, combat responsiveness, world size, mod support, ray tracing, system requirements, or console performance.
Dragonwilds itself was built with Unreal Engine 5, according to Jagex’s official Dragonwilds announcement. RS4’s teaser says “Unreal Engine,” but the project page does not provide a public technical specification detailed enough to assume every Dragonwilds technology will carry over unchanged.
You do not need to stop progressing or wait for RS4. Jagex says the new project is not a replacement and that RuneScape has its own dedicated team, roadmap, and continued investment. In 2026 alone, the live game received major updates including Havenhythe and the reworked player-owned housing system. The new MMO should therefore be treated as a future addition to the franchise, not an announced sunset plan for the current game.
The same principle applies. RS4 is not presented as a successor that absorbs or retires Old School RuneScape. Jagex says it wants to apply lessons from community co-development in both RuneScape and Old School to the new project, which suggests player feedback will matter early. It does not mean OSRS polling rules or exact design conventions have been confirmed for RS4.
You have the strongest setting connection so far because Ashenfall is the starting region for RS4 and the new MMO takes place after Dragonwilds. That gives Dragonwilds players extra context for names, places, and events. Still, Jagex has not announced save import, character carryover, cross-progression, or rewards for owning Dragonwilds.
There is no need to wait several years for RS4 if your goal is to play RuneScape now. The current franchise already offers different experiences: the modern RuneScape MMORPG, Old School RuneScape, and the survival-focused Dragonwilds. RS4 is better treated as a project to watch than a release to plan around today.
The biggest practical questions remain unanswered. Jagex directly lists platforms, accounts, membership, progression, combat, skills, and “when can you actually play it?” among subjects it is not ready to detail. The company says more will be shared next year, including information about the world, the game, the development team, and how players can start getting involved.
That means current search results may contain guesses presented with more confidence than the official material supports. As of October 4, 2026, there is no confirmed launch date, beta date, platform list, price, subscription model, combat system, skill roster, minimum PC specification, character migration policy, or console release plan.
Jagex says the game is still at the beginning of a large project and remains a few years away. The studio’s reason for talking about it now is community involvement: it wants to share ideas, test concepts, listen to players, and develop the game with the community earlier than people might expect.
That early timing is important when reading every future rumor. An early-development MMO can change substantially before launch. Systems can be redesigned, names can change, and release targets can move. The most useful way to follow RS4 is therefore to track what Jagex has actually locked in rather than treating every early concept as a shipping feature.
The new “RuneScape 4” search trend points to a genuine Jagex announcement, not just renewed fan speculation. RS4 is the working title for a new standalone RuneScape MMORPG in development with Unreal Engine. It will be set in Gielinor, begin in Ashenfall, and take place in the Sixth Age after Dragonwilds. It is not intended to replace RuneScape, Old School RuneScape, or Dragonwilds.
For players, the practical takeaway is simple: keep playing the RuneScape experience you prefer today, and treat RS4 as an early-stage future MMO whose most important gameplay, platform, account, and business-model details are still unannounced. The next meaningful checkpoint should be Jagex’s promised 2027 information, when the project is expected to move from a high-level teaser toward something players can evaluate more concretely.
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