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Dark Team DTCL season 11, Dark TFT build season 11
Dark Team DTCL season 11, Dark TFT build season 11
Dark in DTCL season 11 will definitely be a hot pick because of its clan nature. Although Dark is more of a tank than a damage dealer, Yone and Alune will be a threat to other players and will be present in many strong DTCL lineups this season 11.
Just gather the best damage dealers and have the Dark Seal, you will have a large source of damage that can finish off enemy champions below a specific health threshold. Some suggestions below for you about the TFT Dark team season 11 will help the team be able to be in the TOP 4.
Build Dark TFT season 11, play Dark DTCL season 11
Early game
Starting with Darius and Yorick is the basics, with these two champions, you can combine with any champion in the early game to get more clans. Add Qiyana and Malphite to get two more buffs as shown below.
If you have items early in this phase, just combine and give them to Qiyana so she can keep items for Alune/Yone. Level up to 4 in round 2-1.
Mid game
If you are planning to roll Yone and Alune to 3 stars at level 7, save up some money and level up to 6 in round 3-2. Throw all of Qiyana's items at Yone/Alune, depending on who you see early and more.
6 Darkness
The basic level at this level is 6 Dark, Sett may appear late so you should keep 4 Dark and keep the other generals to activate the system. After rolling Yone/Alune to 3 stars at level 7, save money to quickly reach 8 to increase the rate of Sett.
The combination to activate more clans when you already have 6 Dark in the team is not much, you can only activate 2-3 more clans at most. Combining with high-cost damage dealers is the way you should aim for in the late game. Don't forget to find items for tank champions standing in the front line like Sett, Sylas. Sett will need items to stay longer on the arena because he is both tanky and effective in attacking a large area.
If you have the Dark Mark, the champion holding it will have to be a champion that deals effective damage in the late game. These champions can be Irelia, Kayn, Syndra... both combining with the main champions and adding a bit of clan power to the team in the late game.
Items for Dark Generals
The equipment for Dark generals will mainly be Alune and Yone, and Sett in the late game. As for Sylas, Darius and Yorick, it will be tank or healing support items such as Blood Sword, Gunblade, however, items such as Titan's Power, Lightning Crossbow, Fire Armor, and Hand of Justice can support skill damage in the team.
Alune and Yone have opposite items, Yone uses physical items like Blue Bow, Infinity Edge, Rageblade, Hand of Justice, Titan's Power and some items that prolong the time in the front line like Cloak of Darkness, Cloak of Quicksilver...
The Dark One will use his nature to attract other good damage dealers if you have the Dark One. The Dark One can be built from the Golden Shovel and the Sparring Gloves. So if you decide to go Dark from the start, prioritize getting the Golden Shovel if you have it in the general selection rounds.
Skills of Dark generals season 11 TFT
Darius - Dark/Duel/High
Skill: Massacre
Mana: 0/40
Deals 150/225/340 magic damage to adjacent enemies. For the next 4 seconds, attacks deal an additional 80/120/180 magic damage.
Yorick - Dark/Giant
Skill: Wailing Mist
Mana: 40/100
Weakens the 2 nearest enemies, gaining 300/360/420 maximum health and dealing 160/240/375 magic damage to them over 3 seconds.
Alune - Dark/Mage (DTCL only)
Skill: Smash the Moon
Meteor showers through the row with the highest total health of the enemy. Meteors deal Magic Damage divided equally among all enemies hit. Deals Magic Damage to the current target. All enemies hit have their Magic Resist reduced by 20% for 6 seconds. Increases attack speed by 40% divided among allies in Alune's row for 5 seconds.
Yone - Darkness/Death
Skill: Death Seize
Dash in spirit form to the furthest enemy within 3 cells over 3 seconds, dealing physical damage and inflicting Grievous Wounds on enemies for 5 seconds. While in spirit form, gain a shield and 80% attack speed. Afterwards, Yone returns to his starting location. Each use in combat increases Yone's dash range by 1 cell.
Deep Wounds: Reduces healing by 33%
Sylas - Dark/Fighter
Skill: Devil's Chains
Sylas dashes around his target and slams, dealing magic damage and healing. He then spins his chains, dealing magic damage to nearby enemies.
Sett - Fate/Darkness/Guardian
Skills: Darkness and Light
Passive: At the start of combat, Sett crunches around a target in a row. Gain 1% permanent AD for every 1000 HP crunched.
Active: Sett stomps on a target in front of him, stunning them and dealing physical damage. He also deals physical damage equal to a percentage of the target's maximum health plus to enemies within 2.5 cells.