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DTCL Season 11 Destiny Team, gameplay, build
DTCL Season 11 Destiny Team, gameplay, build
There are many Destiny champions in DTCL season 11 that can deal damage and even if you don't build Destiny, you can still use Destiny champions as main force to link with other formations, for example, this Dark DTCL formation in season 11.
Therefore, Destiny will often appear in the list of DTCL squads in season 11. If you need suggestions to build a Destiny squad in season 11 with equipment and champion build roadmap, please scroll down below.
DTCL Season 11 Destiny Team, DTCL Season 11 Destiny Build
Early game
Keep it simple, start with the cheap Fates, add 3 Fates including Yasuo, Ahri and Kindred. Add a tank or damage unit depending on what you need. If you take the high cost carries in the late game, level up normally, but if you slowroll these low cost units, go on a losing streak, don't level up and save money to roll for these low cost units at level 5.
Mid game
If you have chosen to roll for low-cost champions, roll Yasuo and Ahri at level 5 to 3 stars and level up to level 6 after rolling these two champions to 3 stars. If you do not roll or do not see many low-cost Destiny champions appearing, then level up normally. Click 5 Destiny as shown below.
End Game
The end of the game is the time to determine the team formation, if you use slowroll for low-cost generals, you will level up to level 8 slower to activate 7 Destiny. However, after rolling 3 stars for low-cost generals, you can win the winning streak again to increase money, level up to 8 and collect all 7 Destiny.
The 7 Fate milestone is usually the final goal you should aim for if you decide to go with Fate. Fate's buff will be increased by more than 250%, so champions will maximize the added Fate stats.
Items for TFT Destiny champions season 11
Items for Fate generals will be quite diverse, Yasuo and Thresh, Sett will be suitable for tank items such as Stoneplate, Blood Armor, Thornmail, Dragon's Claw, Redemption Necklace, Blood Sword... Sett is also suitable for some damage-dealing equipment such as Hand of Justice, Colossal Power, Infinity Edge...
Fate generals and skills
hri - Mage/ Destiny
Skill: Love Bomb
Mana: 0/60
Deals 220/330/500 magic damage to current target and 110/165/250 magic damage to adjacent enemies.
Destiny Reward: Gain 25 bonus magic power.
Yasuo - Destiny/Duel
Skill: Storm Sword
Mana: 0/80
Passive: Attacking while shielded deals bonus magic damage equal to 36/36/41 armor/magic resist
Active: Gain 265/300/362 shield for 5 seconds and deal 200/300/450 magic damage to the current target.
Destiny Bonus: Gain 400 shields at the start of combat.
Kindred - God of the Forest/ Fate/ Death
Skill: Blossoming Arrow
Mana: 0/30
Dash away from the current target, dealing 135/200/285 magic damage to them and 75/115/175 magic damage to the nearest enemy.
Destiny Bonus: Bonus 20% attack speed
Aphelios - Destiny/Sniper
Skill: Sunset Wave
Reduces the armor of the 3 nearest enemies by 20% for 7 seconds. Then fires 3 shots at them, dealing physical damage to the enemies.
Destiny Bonus: Increases physical damage by 25%.
Thresh - Fate/Giant
Skill: Dark Path
Shields Thresh and the lowest health ally for 4 seconds and deals magic damage to enemies next to both. Thresh shares 30/30/35% of his armor and magic resist with the shielded ally for 6 seconds.
Destiny Reward: Gain 20 armor and magic resistance
Syndra - Fate/Mage
Skill: Ghost Butterfly
Passive: Start combat with 7 butterflies and gain 1 additional butterfly every 2 casts or when an ally dies.
Active: Syndra throws all her butterflies at the current target, dealing magic damage for each butterfly hit.
Fate's Reward: Deals 12% more damage.
Sett - Fate/Darkness/Guardian
Skills: Darkness and Light
Passive: At the start of combat, Sett crunches around a target in a row. Gain 1% permanent AD for every 1000 HP crunched.
Active: Sett stomps on a target in front of him, stunning them and dealing physical damage. He also deals physical damage equal to a percentage of the target's maximum health plus to enemies within 2.5 cells.
Fate Reward: Gain 15% total lifesteal.
Destiny, like Darkness, has enough tank and damage dealing generals so you don't need to combine with many other clans.