Full DTCL season 14 tech upgrade, TFT season 14 tech core

Upgrades have been with players since season 6 of TFT until now and have changed quite a bit since their initial appearance. This season 14 of TFT is the same, but there will be creativity when there are times when you can choose two Upgrades instead of one. Follow below

Table of Contents

Upgrade DTCL Silver technology season 14

Full DTCL season 14 tech upgrade, TFT season 14 tech core

  • Adaptive Strikes
    • Gain 1 Jax. Jax's strongest attacks deal bonus magic damage every 3rd attack, increasing over time. His abilities grant Attack Speed.
  • Backup
    • Your team gains 10% Attack Speed ​​if at least 4 allies initiate combat in the back two rows.
  • Band of Thieves I
    • Get 1 Thief Gloves.
  • Blistering Strikes
    • The unit's attacks burn the target, dealing 5% of maximum Health over 5 seconds and reducing the target's healing received by 33%.
  • Branching Out
    • Get 1 random Seal and 1 Magic Magnet instantly.
  • Branching Out+
    • Get 1 random Seal and 1 Magic Magnet. Magic Magnet allows you to recreate any equipment.
  • Bruiser Circlet
    • Get 1 Gladiator Seal and 1 Gragas.
  • Bulky Buddies I
    • An ally that starts combat next to exactly one other ally gains 100 Health. When that champion dies, the remaining ally gains a Shield equal to 10% of their maximum Health for 10 seconds.
  • Button Mash
    • Gain 1 Poppy. Poppy's strongest ability is replaced with Triple Smash.
  • Called Shot
    • Set your win streak to +4. Get 1 random component item (2-1 round only) and 4 gold.
  • Caretaker's Ally
    • Get a random 2-gold champion instantly. Get that champion again every time you level up.
  • Cease and Desist Order
    • Gain 1 Vi. Your strongest Vi gains Attack Speed ​​and her ability dashes to the furthest target, Stunning and dealing bonus physical damage.
  • Climb The Ladder I
    • Whenever an ally dies, allies who share at least one Origin/Class with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
  • Component Buffet
    • Whenever you receive a random component equipment, you will instead receive a Component Equipment Anvil.
  • Corrosion
    • Enemy champions in the front two rows lose 3 Armor and Magic Resist every 2 seconds.
  • Crafted Crafting
    • Whenever you combine a complete item, receive 3 store returns.
  • Delayed Start
    • Sell ​​all champions on the field and in the queue. Get 4 random 1-gold 2-star champions. Disable your Shop for the next 3 rounds.
  • Diversified Portfolio
    • Each round, gain 1 gold for every 3 active non-duplicate Clans/Classes. Gain 1 gold.
  • Diversified Portfolio+
    • Each round, gain 1 gold for every 3 active non-duplicate Clans/Classes. Gain 4 gold.
  • Dummify
    • Lose all champions on the field and in the queue. Gain a Surrogate with 100% of their total Health. The surrogate gains 1000 Health each phase.
  • Eye For An Eye
    • For every 15 allied champions killed, gain 1 random component item (max 4).
  • Eye For An Eye+
    • Gain 1 random component item. For every 13 allied champions killed, gain another component item (max 3).
  • Find Your Center
    • Your champion that starts the fight in the front center position takes 15% damage and 15% maximum Health.
  • Firesale
    • Each round, 'steal' a 3-gold or lower champion from the shop. Gain 1 gold.
  • Glass Cannon I
    • Units that enter combat in the back row start with 90% Health but gain 12% Damage Amplification.
  • Good for Something I
    • Generals without equipment have a 50% chance to drop 1 gold upon death.
  • Health is Wealth I
    • Your team gains 10% Total Lifesteal. Gain 10 additional gold when your team first accumulates 10,000 total healing.
  • Iron Assets
    • Get 1 Component Equipment Anvil and 2 Gold.
  • Item Collector I
    • Your units gain 10 Health. Your team gains 2 Health and 1 AD/AP for each non-duplicate craftable item equipped (max 10).
  • Item Grab Bag I
    • Get 1 random complete equipment.
  • Kingslayer
    • After winning a fight with a player, gain 1 gold. If they have more health than you, gain 5 gold instead. Gain 4 gold instantly.
  • Lategame Specialist
    • Get 33 gold when you reach Level 9. (Cannot be given with Upgrades! and vice versa).
  • Latent Forge
    • Gain an Ornn Equipping Anvil after 7 rounds of combat with a player.
  • Lineup
    • Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
  • Lunch Money
    • Every 8 damage you deal to enemy pets gives you 2 gold.
  • Manaflow I
    • Your units that start combat in the back row gain 2 extra Energy per attack.
  • Mentorship I
    • If an ally starts combat next to a higher cost ally, they gain 12% Attack Speed ​​and 150 Health.
  • Missed Connections
    • Get one copy of each Tier 1 champion.
  • One For All I (One For All I)
    • Your team gains 2% max Health and 1.5% Damage Amplification for each unique 1-cost champion on your board. Gain 2 1-cost champions.
  • One, Two, Five!
    • Get 1 random component item, 2 Gold, and 1 random Tier 5 champion.
  • One, Twos, Three
    • Get 2 units of Tier One, 1 unit of Tier Two, and 1 unit of Tier Three.
  • Over Encumbered
    • In the next phase, you only have 1 queue slot. Then, get 3 component equipment.
  • Pandora's Bench
    • Gain 2 gold. At the start of each round, the champions in the 3 rightmost queue slots will transform into random champions of the same price.
  • Pandora's Items
    • At the start of a round: the equipment in your queue is randomly swapped. Get 1 random component equipment.
  • Patience Is a Virtue
    • Each round, get 2 free store returns if you didn't buy any champions in the previous round.
  • Placebo
    • Your team gains 2% attack speed. Gain 10 gold.
  • Placebo+
    • Your team gains 1% attack speed. Gain 15 gold.
  • Pumping Up I
    • Your units gain 8% Attack Speed. Each round, this stat increases by 0.5%.
  • Recombobulator
    • Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magic Magnets.
  • Restart Mission
    • Sell ​​all champions on the arena and in the queue. Get 2 random 3-gold 2-star champions, 3 2-gold 2-star champions, and 1 1-gold 2-star champion.
  • Rigged Shop+
    • Your next shop and every 4 shops after that will contain only 3-gold champions. Get 9 shop restocks.
  • Risky Moves
    • Your pet loses 20 Health, but after 7 rounds of combat with players, gains 33 Gold.
  • Rolling for Days I
    • Get 11 free Store refreshes. These refreshes stack over rounds.
  • Silver Spoon
    • Get 10 Experience.
  • Spoils of War I
    • When you kill an enemy unit, there is a 25% chance of an item dropping.
  • Superstars I (Superstars I)
    • Your team deals 5% more damage, increased by 2% for each 3-star champion on the team. Get 2 shop redemptions.
  • Support Mining
    • Gain a Substitute. When it dies 9 times, gain a Support Threat and discard the Substitute.
  • Support Mining+
    • Gain a Substitute. When it dies 5 times, gain a Support Threat and discard the Substitute.
  • Survivor
    • After 3 players are eliminated, receive 70 gold.
  • Team Building
    • Receive a Mini-Champion Duplicator. This happens for the second time after 5 rounds of combat with the player.
  • Teaming Up I
    • Get 1 random component item and 2 random Tier 3 Champions.
  • Titanic Titan
    • Increases your current and maximum Health by 20. On carousel rounds, you are released earlier, but move much slower.
  • Underdogs
    • Whenever your team has fewer surviving units than your opponent, your units regenerate 8% Health per second (max: 150).
  • Wolf Unchained
    • Gain 1 Sylas. Sylas' strongest abilities deal more damage and are re-cast on takedowns, but his bonus Health no longer scales with Ability Power.
  • Young and Wild and Free
    • You can always move freely during Market rounds. Get 2 gold.

List of Gold upgrades DTCL season 14

Full DTCL season 14 tech upgrade, TFT season 14 tech core

Upgrade Upgrade Effect
10,000 IQ Every 5 rounds with the Advisor active, bet on whether you will win more or lose more. If you win, you get 5 gold and a Fully Equipped Anvil. Get a LeBlanc and an Ekko.
All That Shimmers Open an armory containing Mythic items. Get a Magic Magnet. Your maximum profit increases to 7.
All That Shimmers+ Open an armory containing gold-generating Mythic items. Get 4 gold and a Magic Magnet. Your maximum profit increases to 7.
Alter Ego Gain a Rhaast. Your strongest Rhaast transforms into a Shadow Assassin, using a dash and spinning 1 space instead. If killed, Rhaast can use the ability again immediately.
A Magic Roll Roll 3 dice. Get a reward based on their total points.
Anima Squad Crest Get a Super Beast Seal
Bad Luck Protection Your team cannot critically strike. Convert every 1% Critical Strike Chance into 1% Physical Damage. Gain a Sparring Glove
Bastion Crest Get a Seal of Courage
Big Grab Bag Get 2 random ingredients, 1 gold and a Magic Forging Hammer
Blazing Soul I At the start of combat: Champion with the highest Attack Speed ​​gains 20 Ability Power and 20% Attack Speed. Repeats with another ally every 3 seconds.
Board of Directors If you have 3 or less Sorcerer champions, their bonus increases by 50% + 10% each Phase. Gain one Rhaast and one Morgana.
BoomBots Crest Get a Robot Breakout Seal
BRB You cannot take any action for the next 3 rounds. Afterwards, gain 2 Fully Equipped Anvils.
Bronze For Life I Your team gains 2% Damage Boost for each Bronze trait.
Bruiser Crest Get a Gladiator Seal
Bulky Buddies II Allies who start combat next to exactly one other ally gain 175 Health. When that champion dies, the remaining ally gains a Shield equal to 15% of their maximum Health for 10 seconds.
Capacitor When Techies use an ability, grant a Shield to the Techie with the lowest Health equal to 200% of the Energy cost. Gain a Veigar and a Zyra.
Caretaker's Favor Get an Ingredient Anvil at levels 5, 6, 7, and 8.
Category 5 Gain a Runaan's Hurricane. Runaan's Hurricane fires 1 additional bolt, each dealing 85% base damage.
Clear Mind If there are no champions on the bench at the end of the round, gain 3 experience.
Climb The Ladder II Whenever an ally dies, allies sharing at least 1 trait gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator Your team gains 10% Attack Speed ​​every 3 seconds.
Cloning Facility Empowers a square in the center of the board. Summons a copy of the champion in that square with 80% Health and 10% increased Energy cost.
Cluttered Mind Get 4 random 1 gold generals. If the bench is full at the end of the round, get 4 experience.
Cognitive Implant Techies gain 5 Ability Power, increased by 1 every 2 kills. Gain a Veigar and a Zyra.
Cower, Weaklings! The Boss's skill reduces the target's maximum health by 15%. The Boss takes 15% less damage from enemies with lower maximum health. Gain a Poppy and a Veigar.
Crown Guarded Get a Crownguard. The Crown's early game effect is 100% stronger.
Crown's Will Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 10 Armor.
Cut purse Executioner has a 7% chance to drop 1 gold on critical hits. Gain a Graves and a Rengar.
Cyberdeck At the start of combat, up to 3 Exotech champions with 2 items receive an ideal Exotech item. Get a Jax and a Naafiri.
Cybernetic Implants II The champion holding the item gains 120 Health and 20% Physical Damage.
Divine Ascension After 12 seconds, the Sorcerer champion ascends, gaining 30% Health and 45% Attack Speed. Gain a Rhaast and a Morgana.
Divinicorp Crest Receive a Dharma Seal
Dummy With A Gun When the Gang is activated, the Training Dummy shoots enemies. Every 2 attacks, grants 3% Physical Damage and Magic Power to Kingpins. Gain 1 Dummy, 1 Darius, and 1 Twisted Fate.
Duo Queue Get 2 random 5 gold champions and 2 copies of a random component.
Dynamo Crest Get an Electromechanical Seal
Epoch Now and at the start of each phase, get 6 experience and 2 free shop refreshes for that round.
Epoch+ Now and at the start of each phase, get 8 experience and 2 free shop refreshes for that round.
Executioner Crest Get an Executioner's Seal
Exotech Crest Get a High Tech Seal
Flatline Marksmen execute enemies below 12% Health. Each execution grants all Marksmen 8% Attack Speed. Gain one Jhin and one Kindred.
Forward Thinking Lost all gold. After 6 matches with the player, get back the initial gold plus 80 gold.
Freestyling Clear all painted tiles. When Street Demons start fighting on an unmarked tile, mark that tile. When all tiles are marked, gain 30 gold. Gain 3 Street Demons.
Glass Cannon II Champions entering combat in the back row start with 90% Health but gain 20% Damage Boost.
Golden Fleece Each Taurus champion drops 1 gold after 2 rounds. Your maximum profit is 7. Get one Graves, one Alistar and 0 gold.
Golden Fleece+ Each Taurus champion drops 1 gold after 2 rounds. Your maximum profit is 7. Get a Graves, an Alistar and 4 gold.
Golden Ox Crest Get a Taurus Seal
Gold For Dummies Gain a Training Dummy. Every 10 seconds, all Dummies gain 1 gold.
Golemify Lose all champions on the table and bench. Gain a Golem with 90% of their total Health and 60% of their total Physical Damage. Golem gains 500 bonus Health each phase.
Health is Wealth II Your team gains 15% Total Lifesteal. Gain 20 bonus gold when your team accumulates a total of 10,000 healing.
Heroic Grab Bag Get 2 Lesser Champion Duplicators and 9 gold.
High Voltage Gain a Lightning Crossbow. Lightning Beam range increases by +3 cells, damage increases by 25%.
Hostile Takeover Cypher gains 50% combat bonus immediately. Gains 200% Information from kills, but only 20% from losses.
Hunter Killer Missile Every 10 Burst Missiles, fire a HK Missile at the enemy with the highest Health, dealing 600% damage.
Inspiring Epitaph When a unit dies, the nearest ally gains a Shield equal to 20% of maximum Health and 10% of stacked Attack Speed.
Investment Strategy I Your champion gains 7 permanent maximum Health for each interest gold you earn.
Item Collector II Your champion gains 20 Health. Your team gains 5 Health and 2 Attack Damage/Ability Power for each unique crafted item (max 10).
Keep Your Friends Close Gang Kingpins gain 10% Attack Speed ​​and 120 Health for each adjacent ally in the row. Allies gain 175 Health. Gain a Twisted Fate and a Darius.
Lethal Rerouting Butchers above 50% Health gain 20% Physical Damage. Below 50% Health, gain 15% Lifesteal. Get a Vayne and a Shaco.
Liquidate When trading Cypher's Info, your tables and benches are sold for 175% of their value and you receive 4 Reforgers. Get a Draven.
Little Buddies 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed ​​for each 1-cost and 2-cost champion on the board.
Long Distance Pals At the start of combat, the two champions furthest apart share 22% of their Armor, Magic Resist, Attack Damage, and Ability Power.
Mace's Will Gain a Sparring Gloves. Your team gains 8% Attack Speed ​​and 20% Critical Strike Chance.
Malicious Monetization Gain 6 gold. Over the next 3 rounds, enemy champions killed drop 2 gold.
Manaflow II Champions that start combat in the back row gain 4 bonus Energy per attack.
Marksman Crest Get a Marksman Seal
Memory Bank Get a Jhin and a Morgana. Dynamo gets 4% Damage Boost. After spending 7000 Energy, get a Muramana and an Aurora.
Mentorship II If an ally starts combat next to a higher cost ally, gain 16% Attack Speed ​​and 220 Health.
Moonlight At the start of combat: 1 random 1 gold champion is upgraded to 3 stars during that round and gains 35% Physical Damage and 35 Magic Power.
New High Score The Arcade Boss gains points as it deals damage. When it reaches a new high, gain 4% Attack Speed ​​and bonus loot. Get a Veigar and a Poppy.
Noble Sacrifice When the first ally dies each match, grant the team 15 + 15% of that ally's Armor and Magic Resist.
NO SCOUT NO PIVOT Champions cannot be benched or sold after playing against players. After each battle, the champion fought gains 20 Health, 1.5% Physical Damage, and 1.5% Ability Power.
Not Today Gain an Edge of Night. Allies holding the Edge gain 35% Attack Speed.
One For All II Team gains 3% Max Health and 2% Damage Boost for each unique 1 gold champion on the board. Gain 3 champions for 1 gold.
Overclocked AMP champions with 3 or more items gain 1 Amp. Gain 4 shop refreshes, one Naafiri, and one Nidalee.
Overheal Every third hit deals 115% bonus damage and heals for 50% damage. Excess healing is converted to a Shield up to 300 Health.
Pair of Fours If the team has exactly 2 4-gold champions, each champion gains 404 Health and 24.4% Attack Speed. Gain a random 4-gold champion.
Pandora's Items II Get 2 random components. At the beginning of each round, the equipment on the bench is randomly changed (except Tactical Crown, Shovel and consumables).
Patient Study After fighting a player, gain 2 experience if you win or 3 experience if you lose.
Piercing Lotus I Team gains 5% Critical Strike Chance, skills can critically strike. Critical strikes reduce target's Armor and Magic Resist by 20% for 3 seconds.
Pilfer At the beginning of each round, gain a 1-star copy of the first champion you killed in the previous round.
Polished Chrome When you upgrade Nitro to 3 stars, gain 16% Attack Damage, 25 Ability Power, and 10 gold. Gain a Kindred and a Nidalee.
Portable Forge Open an arsenal and choose from 4 unique Myths crafted by Ornn.
Power Leveling Super Beast kills have a 20% chance to drop an experience orb that sells for 1 experience. Super Beasts gain 2% Attack Speed ​​per level. Get a Seraphine and an Illaoi.
Prizefighter Get 2 components now. Every 4 wins, get one equipment component.
Pumping Up II Champion gains 10% Attack Speed. Each round, increases by 1%.
Pyromaniac Gain a Red Buff. Burn effect deals 50% increased damage.
Raining Gold Get 8 gold now and 1 gold every round.
Raining Gold+ Get 18 gold now and 1 gold every round.
Rapidfire Crest Get a Chain Seal
Reactive Shell Vanguard gains 8% Health. When Vanguard Shield ends, deal 50% of the initial Shield value as magic damage to the current target. Gain a Skarner and a Vi.
Reinforcing Skeleture When a Fighter dies, permanently gain 40 Health. Gain a Darius and an Alistar.
ReinFOURcement The next 4 gold champion you buy is immediately upgraded to 2 stars. Get 12 gold.
Replication Choose 1 of 3 components. In the next 2 rounds, receive an additional copy of that component.
Salvage Bin Get a random complete item now and a component after 7 games with the player. Selling champions will disassemble the item into components (except Tactical Crown).
Salvage Bin+ Get a random complete item now and a component after 4 games with the player. Selling champions will disassemble the item into components (except Tactical Crown).
Sated Spellweaver After using a skill, the champion gains 20% Lifesteal for 3 seconds. Excess healing is converted into a Shield up to 300 Health.
Scapegoat Get a Training Dummy and 4 gold. If it dies first each match against the player, get 1 gold.
Scavenger The first 4 enemy champions killed each battle grant one of your champions a temporary full item.
Scoreboard Scrapper Every round, if you are in the bottom 4, your team permanently gains 1.5% Physical Damage and Magic Power. If in the top 4, gain 10% more Health.
Self-Destruct Before dying, the Demolition Robots leap to the nearest enemy and deal 350 physical damage + 35% missile damage to nearby enemies. Gain a Kog'Maw and a Skarner.
Glitch Shop During non-player rounds, the shop refreshes itself for free every 3 seconds for 30 seconds.
Slammin After each match with a player, if there is no equipment on the bench (except consumables), gain 3 experience.
Slammin+ Get 10 experience now. After each match with a player, if there is no equipment on the bench (except consumables), get 3 experience.
Slayer Crest Get a Butcher's Seal
Spare Parts Get a T-43X Nitro Hex Turret with 50% of your total Chrome. Get a Shyvana.
Spear's Will Team gains 10% Physical Damage and 10 Energy. Gains a BF Sword.
Speed ​​Kills Chain Strike champions start with 2 stacks and can go up to 20. If you win a fight within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
Spirit Link Team restores 5% of maximum Health every 5 seconds. Increases healing by 0.5% for every 10 Health the player lost.
Spoils of War II When killing an enemy unit, there is a 35% chance to drop additional loot.
Starry Night 1 gold and 2 gold generals in the shop have a chance to upgrade to 2 stars. Receive 6 gold. The chance increases with player level.
Starry Night+ 1 gold and 2 gold generals in the shop have a chance to upgrade to 2 stars. Receive 8 gold. The chance increases with player level.
Strategist Crest Get a Warlord Seal
Street Demon Crest Get a Street Demon Seal
Superstars II Team deals 7% more damage, increased by 4% for each 3-star champion on the team. Receives 4 store refreshes.
Support Cache Open an arsenal and choose 1 of 4 unique Support items.
Support Spire After 8 seconds of combat, a support pillar grants Super Beast Shield, Attack Speed, or Stun all enemies. Gain 3 Super Beast champions.
Syndicate Crest Get a Gang Seal
Tagging Spree Street Demon's signature hex grants 20% Attack Speed. Get 3 Street Demons and 2 Mountain Pots to create a signature hex.
Teaming Up II Receive 1 random Support item and 2 random tier 4 champions. Only appears in stage 4-2.
Techie Crest Get an Expert Seal
The Chug Bug Gain 1 Gragas. The strongest Gragas has a chance to knock back and deal bonus magic damage. The ability heals and empowers the next attack.
The Chug Bug+ Gain 2 Gragas. The strongest Gragas has a chance to knock back and deal bonus magic damage. The ability heals and empowers the next attack.
Thorn-Plated Armor Gain a Bramble Vest. The champion holding the Bramble Vest gains 100% bonus Armor as Physical Damage.
Tomb Raider I Of the next 3 eliminated players, choose one of their equipment to keep.
Tower Defense Gain a Training Doll equipped with a random Clan Seal, firing long-range shots at enemies. This Doll upgrades as the match progresses.
Trade Sector Get one free shop refresh every round. Get 1 gold.
Trait Tracker First time finishing a fight with 8 different traits, receive 5 random Clan Seals.
Transference When an AMP champion dies, the nearest AMP champion gains 1 Amp for the rest of combat. Gains one Naafiri and one Nidalee.
Transistor When Audacity's early bonus ends, 50% is converted to Attack Damage and Ability Power, and you gain 30% Attack Speed. Get an Illaoi and a Jax.
Trial Run Gain an Exotech Golem that copies each of your Exotech items. It gains 5% Health and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
Trifecta I Gain 2 3-gold champions. At the start of combat: 3 random 3-gold champions gain 250 Health and 18% Attack Speed.
Two Much Value Get 1 shop refresh for every 3 unique 2-gold champions that appeared in the previous match. Get 4 2-gold champions.
Vampiric Vitality You heal for 20% of damage dealt to enemy Tacticians. Your champion gains 12% Lifesteal.
Vanguard Crest Get a Pioneer Seal
Wandering Trainer I Receive 1 gold and a Training Effigy with 2 Clan Marks permanently attached to it.
Warpath After dealing 60 damage to players, receive a chest containing valuable champions and equipment.
What Doesn't Kill You Get 2 gold after losing a match with a player. Get a random ingredient after every 4 losses.
Worth the Wait I Gain a random 1 gold champion. After 2 rounds, gain a copy of that champion at the start of each round until the end of the match.

List of DTCL Prism upgrades season 14

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