Difference between regular TV and Smart TV
Smart TVs have really taken the world by storm. With so many great features and the ability to connect to the Internet, technology has changed the way we watch TV.
Upgrades have been with players since season 6 of TFT until now and have changed quite a bit since their initial appearance. This season 14 of TFT is the same, but there will be creativity when there are times when you can choose two Upgrades instead of one. Follow below
Table of Contents
Upgrade | Upgrade Effect |
10,000 IQ | Every 5 rounds with the Advisor active, bet on whether you will win more or lose more. If you win, you get 5 gold and a Fully Equipped Anvil. Get a LeBlanc and an Ekko. |
All That Shimmers | Open an armory containing Mythic items. Get a Magic Magnet. Your maximum profit increases to 7. |
All That Shimmers+ | Open an armory containing gold-generating Mythic items. Get 4 gold and a Magic Magnet. Your maximum profit increases to 7. |
Alter Ego | Gain a Rhaast. Your strongest Rhaast transforms into a Shadow Assassin, using a dash and spinning 1 space instead. If killed, Rhaast can use the ability again immediately. |
A Magic Roll | Roll 3 dice. Get a reward based on their total points. |
Anima Squad Crest | Get a Super Beast Seal |
Bad Luck Protection | Your team cannot critically strike. Convert every 1% Critical Strike Chance into 1% Physical Damage. Gain a Sparring Glove |
Bastion Crest | Get a Seal of Courage |
Big Grab Bag | Get 2 random ingredients, 1 gold and a Magic Forging Hammer |
Blazing Soul I | At the start of combat: Champion with the highest Attack Speed gains 20 Ability Power and 20% Attack Speed. Repeats with another ally every 3 seconds. |
Board of Directors | If you have 3 or less Sorcerer champions, their bonus increases by 50% + 10% each Phase. Gain one Rhaast and one Morgana. |
BoomBots Crest | Get a Robot Breakout Seal |
BRB | You cannot take any action for the next 3 rounds. Afterwards, gain 2 Fully Equipped Anvils. |
Bronze For Life I | Your team gains 2% Damage Boost for each Bronze trait. |
Bruiser Crest | Get a Gladiator Seal |
Bulky Buddies II | Allies who start combat next to exactly one other ally gain 175 Health. When that champion dies, the remaining ally gains a Shield equal to 15% of their maximum Health for 10 seconds. |
Capacitor | When Techies use an ability, grant a Shield to the Techie with the lowest Health equal to 200% of the Energy cost. Gain a Veigar and a Zyra. |
Caretaker's Favor | Get an Ingredient Anvil at levels 5, 6, 7, and 8. |
Category 5 | Gain a Runaan's Hurricane. Runaan's Hurricane fires 1 additional bolt, each dealing 85% base damage. |
Clear Mind | If there are no champions on the bench at the end of the round, gain 3 experience. |
Climb The Ladder II | Whenever an ally dies, allies sharing at least 1 trait gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator | Your team gains 10% Attack Speed every 3 seconds. |
Cloning Facility | Empowers a square in the center of the board. Summons a copy of the champion in that square with 80% Health and 10% increased Energy cost. |
Cluttered Mind | Get 4 random 1 gold generals. If the bench is full at the end of the round, get 4 experience. |
Cognitive Implant | Techies gain 5 Ability Power, increased by 1 every 2 kills. Gain a Veigar and a Zyra. |
Cower, Weaklings! | The Boss's skill reduces the target's maximum health by 15%. The Boss takes 15% less damage from enemies with lower maximum health. Gain a Poppy and a Veigar. |
Crown Guarded | Get a Crownguard. The Crown's early game effect is 100% stronger. |
Crown's Will | Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 10 Armor. |
Cut purse | Executioner has a 7% chance to drop 1 gold on critical hits. Gain a Graves and a Rengar. |
Cyberdeck | At the start of combat, up to 3 Exotech champions with 2 items receive an ideal Exotech item. Get a Jax and a Naafiri. |
Cybernetic Implants II | The champion holding the item gains 120 Health and 20% Physical Damage. |
Divine Ascension | After 12 seconds, the Sorcerer champion ascends, gaining 30% Health and 45% Attack Speed. Gain a Rhaast and a Morgana. |
Divinicorp Crest | Receive a Dharma Seal |
Dummy With A Gun | When the Gang is activated, the Training Dummy shoots enemies. Every 2 attacks, grants 3% Physical Damage and Magic Power to Kingpins. Gain 1 Dummy, 1 Darius, and 1 Twisted Fate. |
Duo Queue | Get 2 random 5 gold champions and 2 copies of a random component. |
Dynamo Crest | Get an Electromechanical Seal |
Epoch | Now and at the start of each phase, get 6 experience and 2 free shop refreshes for that round. |
Epoch+ | Now and at the start of each phase, get 8 experience and 2 free shop refreshes for that round. |
Executioner Crest | Get an Executioner's Seal |
Exotech Crest | Get a High Tech Seal |
Flatline | Marksmen execute enemies below 12% Health. Each execution grants all Marksmen 8% Attack Speed. Gain one Jhin and one Kindred. |
Forward Thinking | Lost all gold. After 6 matches with the player, get back the initial gold plus 80 gold. |
Freestyling | Clear all painted tiles. When Street Demons start fighting on an unmarked tile, mark that tile. When all tiles are marked, gain 30 gold. Gain 3 Street Demons. |
Glass Cannon II | Champions entering combat in the back row start with 90% Health but gain 20% Damage Boost. |
Golden Fleece | Each Taurus champion drops 1 gold after 2 rounds. Your maximum profit is 7. Get one Graves, one Alistar and 0 gold. |
Golden Fleece+ | Each Taurus champion drops 1 gold after 2 rounds. Your maximum profit is 7. Get a Graves, an Alistar and 4 gold. |
Golden Ox Crest | Get a Taurus Seal |
Gold For Dummies | Gain a Training Dummy. Every 10 seconds, all Dummies gain 1 gold. |
Golemify | Lose all champions on the table and bench. Gain a Golem with 90% of their total Health and 60% of their total Physical Damage. Golem gains 500 bonus Health each phase. |
Health is Wealth II | Your team gains 15% Total Lifesteal. Gain 20 bonus gold when your team accumulates a total of 10,000 healing. |
Heroic Grab Bag | Get 2 Lesser Champion Duplicators and 9 gold. |
High Voltage | Gain a Lightning Crossbow. Lightning Beam range increases by +3 cells, damage increases by 25%. |
Hostile Takeover | Cypher gains 50% combat bonus immediately. Gains 200% Information from kills, but only 20% from losses. |
Hunter Killer Missile | Every 10 Burst Missiles, fire a HK Missile at the enemy with the highest Health, dealing 600% damage. |
Inspiring Epitaph | When a unit dies, the nearest ally gains a Shield equal to 20% of maximum Health and 10% of stacked Attack Speed. |
Investment Strategy I | Your champion gains 7 permanent maximum Health for each interest gold you earn. |
Item Collector II | Your champion gains 20 Health. Your team gains 5 Health and 2 Attack Damage/Ability Power for each unique crafted item (max 10). |
Keep Your Friends Close | Gang Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in the row. Allies gain 175 Health. Gain a Twisted Fate and a Darius. |
Lethal Rerouting | Butchers above 50% Health gain 20% Physical Damage. Below 50% Health, gain 15% Lifesteal. Get a Vayne and a Shaco. |
Liquidate | When trading Cypher's Info, your tables and benches are sold for 175% of their value and you receive 4 Reforgers. Get a Draven. |
Little Buddies | 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on the board. |
Long Distance Pals | At the start of combat, the two champions furthest apart share 22% of their Armor, Magic Resist, Attack Damage, and Ability Power. |
Mace's Will | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Malicious Monetization | Gain 6 gold. Over the next 3 rounds, enemy champions killed drop 2 gold. |
Manaflow II | Champions that start combat in the back row gain 4 bonus Energy per attack. |
Marksman Crest | Get a Marksman Seal |
Memory Bank | Get a Jhin and a Morgana. Dynamo gets 4% Damage Boost. After spending 7000 Energy, get a Muramana and an Aurora. |
Mentorship II | If an ally starts combat next to a higher cost ally, gain 16% Attack Speed and 220 Health. |
Moonlight | At the start of combat: 1 random 1 gold champion is upgraded to 3 stars during that round and gains 35% Physical Damage and 35 Magic Power. |
New High Score | The Arcade Boss gains points as it deals damage. When it reaches a new high, gain 4% Attack Speed and bonus loot. Get a Veigar and a Poppy. |
Noble Sacrifice | When the first ally dies each match, grant the team 15 + 15% of that ally's Armor and Magic Resist. |
NO SCOUT NO PIVOT | Champions cannot be benched or sold after playing against players. After each battle, the champion fought gains 20 Health, 1.5% Physical Damage, and 1.5% Ability Power. |
Not Today | Gain an Edge of Night. Allies holding the Edge gain 35% Attack Speed. |
One For All II | Team gains 3% Max Health and 2% Damage Boost for each unique 1 gold champion on the board. Gain 3 champions for 1 gold. |
Overclocked | AMP champions with 3 or more items gain 1 Amp. Gain 4 shop refreshes, one Naafiri, and one Nidalee. |
Overheal | Every third hit deals 115% bonus damage and heals for 50% damage. Excess healing is converted to a Shield up to 300 Health. |
Pair of Fours | If the team has exactly 2 4-gold champions, each champion gains 404 Health and 24.4% Attack Speed. Gain a random 4-gold champion. |
Pandora's Items II | Get 2 random components. At the beginning of each round, the equipment on the bench is randomly changed (except Tactical Crown, Shovel and consumables). |
Patient Study | After fighting a player, gain 2 experience if you win or 3 experience if you lose. |
Piercing Lotus I | Team gains 5% Critical Strike Chance, skills can critically strike. Critical strikes reduce target's Armor and Magic Resist by 20% for 3 seconds. |
Pilfer | At the beginning of each round, gain a 1-star copy of the first champion you killed in the previous round. |
Polished Chrome | When you upgrade Nitro to 3 stars, gain 16% Attack Damage, 25 Ability Power, and 10 gold. Gain a Kindred and a Nidalee. |
Portable Forge | Open an arsenal and choose from 4 unique Myths crafted by Ornn. |
Power Leveling | Super Beast kills have a 20% chance to drop an experience orb that sells for 1 experience. Super Beasts gain 2% Attack Speed per level. Get a Seraphine and an Illaoi. |
Prizefighter | Get 2 components now. Every 4 wins, get one equipment component. |
Pumping Up II | Champion gains 10% Attack Speed. Each round, increases by 1%. |
Pyromaniac | Gain a Red Buff. Burn effect deals 50% increased damage. |
Raining Gold | Get 8 gold now and 1 gold every round. |
Raining Gold+ | Get 18 gold now and 1 gold every round. |
Rapidfire Crest | Get a Chain Seal |
Reactive Shell | Vanguard gains 8% Health. When Vanguard Shield ends, deal 50% of the initial Shield value as magic damage to the current target. Gain a Skarner and a Vi. |
Reinforcing Skeleture | When a Fighter dies, permanently gain 40 Health. Gain a Darius and an Alistar. |
ReinFOURcement | The next 4 gold champion you buy is immediately upgraded to 2 stars. Get 12 gold. |
Replication | Choose 1 of 3 components. In the next 2 rounds, receive an additional copy of that component. |
Salvage Bin | Get a random complete item now and a component after 7 games with the player. Selling champions will disassemble the item into components (except Tactical Crown). |
Salvage Bin+ | Get a random complete item now and a component after 4 games with the player. Selling champions will disassemble the item into components (except Tactical Crown). |
Sated Spellweaver | After using a skill, the champion gains 20% Lifesteal for 3 seconds. Excess healing is converted into a Shield up to 300 Health. |
Scapegoat | Get a Training Dummy and 4 gold. If it dies first each match against the player, get 1 gold. |
Scavenger | The first 4 enemy champions killed each battle grant one of your champions a temporary full item. |
Scoreboard Scrapper | Every round, if you are in the bottom 4, your team permanently gains 1.5% Physical Damage and Magic Power. If in the top 4, gain 10% more Health. |
Self-Destruct | Before dying, the Demolition Robots leap to the nearest enemy and deal 350 physical damage + 35% missile damage to nearby enemies. Gain a Kog'Maw and a Skarner. |
Glitch Shop | During non-player rounds, the shop refreshes itself for free every 3 seconds for 30 seconds. |
Slammin | After each match with a player, if there is no equipment on the bench (except consumables), gain 3 experience. |
Slammin+ | Get 10 experience now. After each match with a player, if there is no equipment on the bench (except consumables), get 3 experience. |
Slayer Crest | Get a Butcher's Seal |
Spare Parts | Get a T-43X Nitro Hex Turret with 50% of your total Chrome. Get a Shyvana. |
Spear's Will | Team gains 10% Physical Damage and 10 Energy. Gains a BF Sword. |
Speed Kills | Chain Strike champions start with 2 stacks and can go up to 20. If you win a fight within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw. |
Spirit Link | Team restores 5% of maximum Health every 5 seconds. Increases healing by 0.5% for every 10 Health the player lost. |
Spoils of War II | When killing an enemy unit, there is a 35% chance to drop additional loot. |
Starry Night | 1 gold and 2 gold generals in the shop have a chance to upgrade to 2 stars. Receive 6 gold. The chance increases with player level. |
Starry Night+ | 1 gold and 2 gold generals in the shop have a chance to upgrade to 2 stars. Receive 8 gold. The chance increases with player level. |
Strategist Crest | Get a Warlord Seal |
Street Demon Crest | Get a Street Demon Seal |
Superstars II | Team deals 7% more damage, increased by 4% for each 3-star champion on the team. Receives 4 store refreshes. |
Support Cache | Open an arsenal and choose 1 of 4 unique Support items. |
Support Spire | After 8 seconds of combat, a support pillar grants Super Beast Shield, Attack Speed, or Stun all enemies. Gain 3 Super Beast champions. |
Syndicate Crest | Get a Gang Seal |
Tagging Spree | Street Demon's signature hex grants 20% Attack Speed. Get 3 Street Demons and 2 Mountain Pots to create a signature hex. |
Teaming Up II | Receive 1 random Support item and 2 random tier 4 champions. Only appears in stage 4-2. |
Techie Crest | Get an Expert Seal |
The Chug Bug | Gain 1 Gragas. The strongest Gragas has a chance to knock back and deal bonus magic damage. The ability heals and empowers the next attack. |
The Chug Bug+ | Gain 2 Gragas. The strongest Gragas has a chance to knock back and deal bonus magic damage. The ability heals and empowers the next attack. |
Thorn-Plated Armor | Gain a Bramble Vest. The champion holding the Bramble Vest gains 100% bonus Armor as Physical Damage. |
Tomb Raider I | Of the next 3 eliminated players, choose one of their equipment to keep. |
Tower Defense | Gain a Training Doll equipped with a random Clan Seal, firing long-range shots at enemies. This Doll upgrades as the match progresses. |
Trade Sector | Get one free shop refresh every round. Get 1 gold. |
Trait Tracker | First time finishing a fight with 8 different traits, receive 5 random Clan Seals. |
Transference | When an AMP champion dies, the nearest AMP champion gains 1 Amp for the rest of combat. Gains one Naafiri and one Nidalee. |
Transistor | When Audacity's early bonus ends, 50% is converted to Attack Damage and Ability Power, and you gain 30% Attack Speed. Get an Illaoi and a Jax. |
Trial Run | Gain an Exotech Golem that copies each of your Exotech items. It gains 5% Health and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri. |
Trifecta I | Gain 2 3-gold champions. At the start of combat: 3 random 3-gold champions gain 250 Health and 18% Attack Speed. |
Two Much Value | Get 1 shop refresh for every 3 unique 2-gold champions that appeared in the previous match. Get 4 2-gold champions. |
Vampiric Vitality | You heal for 20% of damage dealt to enemy Tacticians. Your champion gains 12% Lifesteal. |
Vanguard Crest | Get a Pioneer Seal |
Wandering Trainer I | Receive 1 gold and a Training Effigy with 2 Clan Marks permanently attached to it. |
Warpath | After dealing 60 damage to players, receive a chest containing valuable champions and equipment. |
What Doesn't Kill You | Get 2 gold after losing a match with a player. Get a random ingredient after every 4 losses. |
Worth the Wait I | Gain a random 1 gold champion. After 2 rounds, gain a copy of that champion at the start of each round until the end of the match. |
(Updating)
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