Upgrade |
Upgrade Effect |
10,000 IQ |
Every 5 rounds with the Advisor active, bet on whether you will win more or lose more. If you win, you get 5 gold and a Fully Equipped Anvil. Get a LeBlanc and an Ekko. |
All That Shimmers |
Open an armory containing Mythic items. Get a Magic Magnet. Your maximum profit increases to 7. |
All That Shimmers+ |
Open an armory containing gold-generating Mythic items. Get 4 gold and a Magic Magnet. Your maximum profit increases to 7. |
Alter Ego |
Gain a Rhaast. Your strongest Rhaast transforms into a Shadow Assassin, using a dash and spinning 1 space instead. If killed, Rhaast can use the ability again immediately. |
A Magic Roll |
Roll 3 dice. Get a reward based on their total points. |
Anima Squad Crest |
Get a Super Beast Seal |
Bad Luck Protection |
Your team cannot critically strike. Convert every 1% Critical Strike Chance into 1% Physical Damage. Gain a Sparring Glove |
Bastion Crest |
Get a Seal of Courage |
Big Grab Bag |
Get 2 random ingredients, 1 gold and a Magic Forging Hammer |
Blazing Soul I |
At the start of combat: Champion with the highest Attack Speed gains 20 Ability Power and 20% Attack Speed. Repeats with another ally every 3 seconds. |
Board of Directors |
If you have 3 or less Sorcerer champions, their bonus increases by 50% + 10% each Phase. Gain one Rhaast and one Morgana. |
BoomBots Crest |
Get a Robot Breakout Seal |
BRB |
You cannot take any action for the next 3 rounds. Afterwards, gain 2 Fully Equipped Anvils. |
Bronze For Life I |
Your team gains 2% Damage Boost for each Bronze trait. |
Bruiser Crest |
Get a Gladiator Seal |
Bulky Buddies II |
Allies who start combat next to exactly one other ally gain 175 Health. When that champion dies, the remaining ally gains a Shield equal to 15% of their maximum Health for 10 seconds. |
Capacitor |
When Techies use an ability, grant a Shield to the Techie with the lowest Health equal to 200% of the Energy cost. Gain a Veigar and a Zyra. |
Caretaker's Favor |
Get an Ingredient Anvil at levels 5, 6, 7, and 8. |
Category 5 |
Gain a Runaan's Hurricane. Runaan's Hurricane fires 1 additional bolt, each dealing 85% base damage. |
Clear Mind |
If there are no champions on the bench at the end of the round, gain 3 experience. |
Climb The Ladder II |
Whenever an ally dies, allies sharing at least 1 trait gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator |
Your team gains 10% Attack Speed every 3 seconds. |
Cloning Facility |
Empowers a square in the center of the board. Summons a copy of the champion in that square with 80% Health and 10% increased Energy cost. |
Cluttered Mind |
Get 4 random 1 gold generals. If the bench is full at the end of the round, get 4 experience. |
Cognitive Implant |
Techies gain 5 Ability Power, increased by 1 every 2 kills. Gain a Veigar and a Zyra. |
Cower, Weaklings! |
The Boss's skill reduces the target's maximum health by 15%. The Boss takes 15% less damage from enemies with lower maximum health. Gain a Poppy and a Veigar. |
Crown Guarded |
Get a Crownguard. The Crown's early game effect is 100% stronger. |
Crown's Will |
Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 10 Armor. |
Cut purse |
Executioner has a 7% chance to drop 1 gold on critical hits. Gain a Graves and a Rengar. |
Cyberdeck |
At the start of combat, up to 3 Exotech champions with 2 items receive an ideal Exotech item. Get a Jax and a Naafiri. |
Cybernetic Implants II |
The champion holding the item gains 120 Health and 20% Physical Damage. |
Divine Ascension |
After 12 seconds, the Sorcerer champion ascends, gaining 30% Health and 45% Attack Speed. Gain a Rhaast and a Morgana. |
Divinicorp Crest |
Receive a Dharma Seal |
Dummy With A Gun |
When the Gang is activated, the Training Dummy shoots enemies. Every 2 attacks, grants 3% Physical Damage and Magic Power to Kingpins. Gain 1 Dummy, 1 Darius, and 1 Twisted Fate. |
Duo Queue |
Get 2 random 5 gold champions and 2 copies of a random component. |
Dynamo Crest |
Get an Electromechanical Seal |
Epoch |
Now and at the start of each phase, get 6 experience and 2 free shop refreshes for that round. |
Epoch+ |
Now and at the start of each phase, get 8 experience and 2 free shop refreshes for that round. |
Executioner Crest |
Get an Executioner's Seal |
Exotech Crest |
Get a High Tech Seal |
Flatline |
Marksmen execute enemies below 12% Health. Each execution grants all Marksmen 8% Attack Speed. Gain one Jhin and one Kindred. |
Forward Thinking |
Lost all gold. After 6 matches with the player, get back the initial gold plus 80 gold. |
Freestyling |
Clear all painted tiles. When Street Demons start fighting on an unmarked tile, mark that tile. When all tiles are marked, gain 30 gold. Gain 3 Street Demons. |
Glass Cannon II |
Champions entering combat in the back row start with 90% Health but gain 20% Damage Boost. |
Golden Fleece |
Each Taurus champion drops 1 gold after 2 rounds. Your maximum profit is 7. Get one Graves, one Alistar and 0 gold. |
Golden Fleece+ |
Each Taurus champion drops 1 gold after 2 rounds. Your maximum profit is 7. Get a Graves, an Alistar and 4 gold. |
Golden Ox Crest |
Get a Taurus Seal |
Gold For Dummies |
Gain a Training Dummy. Every 10 seconds, all Dummies gain 1 gold. |
Golemify |
Lose all champions on the table and bench. Gain a Golem with 90% of their total Health and 60% of their total Physical Damage. Golem gains 500 bonus Health each phase. |
Health is Wealth II |
Your team gains 15% Total Lifesteal. Gain 20 bonus gold when your team accumulates a total of 10,000 healing. |
Heroic Grab Bag |
Get 2 Lesser Champion Duplicators and 9 gold. |
High Voltage |
Gain a Lightning Crossbow. Lightning Beam range increases by +3 cells, damage increases by 25%. |
Hostile Takeover |
Cypher gains 50% combat bonus immediately. Gains 200% Information from kills, but only 20% from losses. |
Hunter Killer Missile |
Every 10 Burst Missiles, fire a HK Missile at the enemy with the highest Health, dealing 600% damage. |
Inspiring Epitaph |
When a unit dies, the nearest ally gains a Shield equal to 20% of maximum Health and 10% of stacked Attack Speed. |
Investment Strategy I |
Your champion gains 7 permanent maximum Health for each interest gold you earn. |
Item Collector II |
Your champion gains 20 Health. Your team gains 5 Health and 2 Attack Damage/Ability Power for each unique crafted item (max 10). |
Keep Your Friends Close |
Gang Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in the row. Allies gain 175 Health. Gain a Twisted Fate and a Darius. |
Lethal Rerouting |
Butchers above 50% Health gain 20% Physical Damage. Below 50% Health, gain 15% Lifesteal. Get a Vayne and a Shaco. |
Liquidate |
When trading Cypher's Info, your tables and benches are sold for 175% of their value and you receive 4 Reforgers. Get a Draven. |
Little Buddies |
4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on the board. |
Long Distance Pals |
At the start of combat, the two champions furthest apart share 22% of their Armor, Magic Resist, Attack Damage, and Ability Power. |
Mace's Will |
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Malicious Monetization |
Gain 6 gold. Over the next 3 rounds, enemy champions killed drop 2 gold. |
Manaflow II |
Champions that start combat in the back row gain 4 bonus Energy per attack. |
Marksman Crest |
Get a Marksman Seal |
Memory Bank |
Get a Jhin and a Morgana. Dynamo gets 4% Damage Boost. After spending 7000 Energy, get a Muramana and an Aurora. |
Mentorship II |
If an ally starts combat next to a higher cost ally, gain 16% Attack Speed and 220 Health. |
Moonlight |
At the start of combat: 1 random 1 gold champion is upgraded to 3 stars during that round and gains 35% Physical Damage and 35 Magic Power. |
New High Score |
The Arcade Boss gains points as it deals damage. When it reaches a new high, gain 4% Attack Speed and bonus loot. Get a Veigar and a Poppy. |
Noble Sacrifice |
When the first ally dies each match, grant the team 15 + 15% of that ally's Armor and Magic Resist. |
NO SCOUT NO PIVOT |
Champions cannot be benched or sold after playing against players. After each battle, the champion fought gains 20 Health, 1.5% Physical Damage, and 1.5% Ability Power. |
Not Today |
Gain an Edge of Night. Allies holding the Edge gain 35% Attack Speed. |
One For All II |
Team gains 3% Max Health and 2% Damage Boost for each unique 1 gold champion on the board. Gain 3 champions for 1 gold. |
Overclocked |
AMP champions with 3 or more items gain 1 Amp. Gain 4 shop refreshes, one Naafiri, and one Nidalee. |
Overheal |
Every third hit deals 115% bonus damage and heals for 50% damage. Excess healing is converted to a Shield up to 300 Health. |
Pair of Fours |
If the team has exactly 2 4-gold champions, each champion gains 404 Health and 24.4% Attack Speed. Gain a random 4-gold champion. |
Pandora's Items II |
Get 2 random components. At the beginning of each round, the equipment on the bench is randomly changed (except Tactical Crown, Shovel and consumables). |
Patient Study |
After fighting a player, gain 2 experience if you win or 3 experience if you lose. |
Piercing Lotus I |
Team gains 5% Critical Strike Chance, skills can critically strike. Critical strikes reduce target's Armor and Magic Resist by 20% for 3 seconds. |
Pilfer |
At the beginning of each round, gain a 1-star copy of the first champion you killed in the previous round. |
Polished Chrome |
When you upgrade Nitro to 3 stars, gain 16% Attack Damage, 25 Ability Power, and 10 gold. Gain a Kindred and a Nidalee. |
Portable Forge |
Open an arsenal and choose from 4 unique Myths crafted by Ornn. |
Power Leveling |
Super Beast kills have a 20% chance to drop an experience orb that sells for 1 experience. Super Beasts gain 2% Attack Speed per level. Get a Seraphine and an Illaoi. |
Prizefighter |
Get 2 components now. Every 4 wins, get one equipment component. |
Pumping Up II |
Champion gains 10% Attack Speed. Each round, increases by 1%. |
Pyromaniac |
Gain a Red Buff. Burn effect deals 50% increased damage. |
Raining Gold |
Get 8 gold now and 1 gold every round. |
Raining Gold+ |
Get 18 gold now and 1 gold every round. |
Rapidfire Crest |
Get a Chain Seal |
Reactive Shell |
Vanguard gains 8% Health. When Vanguard Shield ends, deal 50% of the initial Shield value as magic damage to the current target. Gain a Skarner and a Vi. |
Reinforcing Skeleture |
When a Fighter dies, permanently gain 40 Health. Gain a Darius and an Alistar. |
ReinFOURcement |
The next 4 gold champion you buy is immediately upgraded to 2 stars. Get 12 gold. |
Replication |
Choose 1 of 3 components. In the next 2 rounds, receive an additional copy of that component. |
Salvage Bin |
Get a random complete item now and a component after 7 games with the player. Selling champions will disassemble the item into components (except Tactical Crown). |
Salvage Bin+ |
Get a random complete item now and a component after 4 games with the player. Selling champions will disassemble the item into components (except Tactical Crown). |
Sated Spellweaver |
After using a skill, the champion gains 20% Lifesteal for 3 seconds. Excess healing is converted into a Shield up to 300 Health. |
Scapegoat |
Get a Training Dummy and 4 gold. If it dies first each match against the player, get 1 gold. |
Scavenger |
The first 4 enemy champions killed each battle grant one of your champions a temporary full item. |
Scoreboard Scrapper |
Every round, if you are in the bottom 4, your team permanently gains 1.5% Physical Damage and Magic Power. If in the top 4, gain 10% more Health. |
Self-Destruct |
Before dying, the Demolition Robots leap to the nearest enemy and deal 350 physical damage + 35% missile damage to nearby enemies. Gain a Kog'Maw and a Skarner. |
Glitch Shop |
During non-player rounds, the shop refreshes itself for free every 3 seconds for 30 seconds. |
Slammin |
After each match with a player, if there is no equipment on the bench (except consumables), gain 3 experience. |
Slammin+ |
Get 10 experience now. After each match with a player, if there is no equipment on the bench (except consumables), get 3 experience. |
Slayer Crest |
Get a Butcher's Seal |
Spare Parts |
Get a T-43X Nitro Hex Turret with 50% of your total Chrome. Get a Shyvana. |
Spear's Will |
Team gains 10% Physical Damage and 10 Energy. Gains a BF Sword. |
Speed Kills |
Chain Strike champions start with 2 stacks and can go up to 20. If you win a fight within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw. |
Spirit Link |
Team restores 5% of maximum Health every 5 seconds. Increases healing by 0.5% for every 10 Health the player lost. |
Spoils of War II |
When killing an enemy unit, there is a 35% chance to drop additional loot. |
Starry Night |
1 gold and 2 gold generals in the shop have a chance to upgrade to 2 stars. Receive 6 gold. The chance increases with player level. |
Starry Night+ |
1 gold and 2 gold generals in the shop have a chance to upgrade to 2 stars. Receive 8 gold. The chance increases with player level. |
Strategist Crest |
Get a Warlord Seal |
Street Demon Crest |
Get a Street Demon Seal |
Superstars II |
Team deals 7% more damage, increased by 4% for each 3-star champion on the team. Receives 4 store refreshes. |
Support Cache |
Open an arsenal and choose 1 of 4 unique Support items. |
Support Spire |
After 8 seconds of combat, a support pillar grants Super Beast Shield, Attack Speed, or Stun all enemies. Gain 3 Super Beast champions. |
Syndicate Crest |
Get a Gang Seal |
Tagging Spree |
Street Demon's signature hex grants 20% Attack Speed. Get 3 Street Demons and 2 Mountain Pots to create a signature hex. |
Teaming Up II |
Receive 1 random Support item and 2 random tier 4 champions. Only appears in stage 4-2. |
Techie Crest |
Get an Expert Seal |
The Chug Bug |
Gain 1 Gragas. The strongest Gragas has a chance to knock back and deal bonus magic damage. The ability heals and empowers the next attack. |
The Chug Bug+ |
Gain 2 Gragas. The strongest Gragas has a chance to knock back and deal bonus magic damage. The ability heals and empowers the next attack. |
Thorn-Plated Armor |
Gain a Bramble Vest. The champion holding the Bramble Vest gains 100% bonus Armor as Physical Damage. |
Tomb Raider I |
Of the next 3 eliminated players, choose one of their equipment to keep. |
Tower Defense |
Gain a Training Doll equipped with a random Clan Seal, firing long-range shots at enemies. This Doll upgrades as the match progresses. |
Trade Sector |
Get one free shop refresh every round. Get 1 gold. |
Trait Tracker |
First time finishing a fight with 8 different traits, receive 5 random Clan Seals. |
Transference |
When an AMP champion dies, the nearest AMP champion gains 1 Amp for the rest of combat. Gains one Naafiri and one Nidalee. |
Transistor |
When Audacity's early bonus ends, 50% is converted to Attack Damage and Ability Power, and you gain 30% Attack Speed. Get an Illaoi and a Jax. |
Trial Run |
Gain an Exotech Golem that copies each of your Exotech items. It gains 5% Health and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri. |
Trifecta I |
Gain 2 3-gold champions. At the start of combat: 3 random 3-gold champions gain 250 Health and 18% Attack Speed. |
Two Much Value |
Get 1 shop refresh for every 3 unique 2-gold champions that appeared in the previous match. Get 4 2-gold champions. |
Vampiric Vitality |
You heal for 20% of damage dealt to enemy Tacticians. Your champion gains 12% Lifesteal. |
Vanguard Crest |
Get a Pioneer Seal |
Wandering Trainer I |
Receive 1 gold and a Training Effigy with 2 Clan Marks permanently attached to it. |
Warpath |
After dealing 60 damage to players, receive a chest containing valuable champions and equipment. |
What Doesn't Kill You |
Get 2 gold after losing a match with a player. Get a random ingredient after every 4 losses. |
Worth the Wait I |
Gain a random 1 gold champion. After 2 rounds, gain a copy of that champion at the start of each round until the end of the match. |