Details about the Lien Quan badge system

The Lien Quan badge system has been updated from the battlefield version 3.0. Combining the badge system appropriately will help players significantly increase the strength of their generals. Let's learn more about this badge system to be able to thoroughly apply this feature to the Lien Quan arena.

Table of Contents of the Article

What are badges in Lien Quan?

Concept

Badges are a new feature updated from Battlefield 3.0, this feature will be fully unlocked for accounts from level 5 and above.

The badge system will not replace the rune page but will exist alongside the rune page. Rune pages aim to enhance champion attributes while badges enhance the champion's gameplay.

The Lien Quan badge system includes 4 forces: Light Tower, Primitive Forest, Origin City and Chaos Abyss.

Details about the Lien Quan badge system

How to access the badge system

Once you reach level 5, you can access the badge feature by going to Equipment, selecting Badges to arrange badges for the champions you own.

Details about the Lien Quan badge system

In case you don't know how to use badges, you can apply the badge system that Lien Quan Mobile suggests in the Nomination section.

Branches of badges

The badge system will include 1 main branch and 2 sub-branches so that gamers can adjust to suit the general they use.

  • Main branch: Players choose 1 of four forces, each force will have a completely different system of uses, depending on the gameplay and character of the hero the player chooses.

Details about the Lien Quan badge system

Note that only the main branch can unlock Tier III Badges. Tier III Badges will be more powerful than Tier II and Tier I Badges.

  • Sub-branch 1: Once a faction has been selected as the main faction, it cannot be re-selected in the sub-branch. Players can only select 1 of the 3 remaining factions.

Details about the Lien Quan badge system

Sub-branch 1 allows the player to choose 1 level 1 badge.

  • Sub-branch 2: Similar to sub-branch 1, players can only choose 1 badge in 1 of the 3 remaining forces.

Details about the Lien Quan badge system

Especially if sub-branch 1 and 2 are of the same power, sub-branch 2 will use level 2 badge.

Badge system in Lien Quan

Tower of Light

The Light Tower's emblem tends to be suitable for Marksman and Mage generals .

Details about the Lien Quan badge system

Level I badge

  • Contrast: Damage dealt to enemy champions is increased by 3% but damage taken is also increased by 2% (melee champions only get 1%).
  • Vigor: Hitting enemy champions with a basic attack or spell restores 8% of missing mana. 5 second cooldown.
  • Holy Pearl: Ultimate cooldown is reduced by 10% (but cannot exceed 40% maximum).

Details about the Lien Quan badge system

Level II badge

  • Secret: You gain 12% more critical chance and 8% more magic power from equipment.
  • Radial: Gain 18 (+3 per level) armor/magic penetration.

Level III badge

  • Spirit: The 3rd consecutive normal attack hitting an enemy champion will gain a halo of light around the body of the angel for 5 seconds. The angel will automatically attack enemies attacked by the owner within 8.5m. Attack speed is equal to the owner's attack speed and attack power is equal to 0.2 physical attack plus 15% armor penetration. Cooldown 10 seconds.
  • Holy Shield: Within a short period of 3 seconds, if you take damage exceeding 30% of your health, you will immediately gain 50% movement speed for 1.5 seconds, receive a shield that is immune to 550 (+60 per champion level) and 15% magic lifesteal. During this time, taking down and assisting in taking down will extend magic lifesteal by 3 seconds. Cooldown 30 seconds.
  • Divine Light: The first spell or basic attack that hits an enemy champion will create lightning damage, dealing 100 (+10 per champion level) (0.4 bonus physical attack) (0.3 magic attack) damage. Subsequent spells or basic attacks will have their cooldown reduced by 1 second (hitting multiple enemy champions will only reduce it by 1 second). Cooldown 15 seconds.

Details about the Lien Quan badge system

Origin City

Details about the Lien Quan badge system

This is considered the most "horrifying" badge board of all 4 forces because it requires high personal skills of the player, it brings breakthrough, bold gameplay that the opponent cannot predict. Specifically:

Level I badge

  • Frost Orb: After 3 minutes of the match starting, you will receive Frost Orb. After using, you will be immune to damage but cannot attack, move, and can only be used once.
  • Death: After 3 minutes of the match starting, you gain immunity to fatal damage and increase your movement speed by 20% for 1 second. Can only be used once.
  • Secret: Your summoner spells have 15% reduced cooldowns.

Details about the Lien Quan badge system

Level II badge:

  • Pressure: After using a skill or normal attack on a minion, if the minion's health is below 200, it will be destroyed immediately.
  • Hunter: Start the game with one stack, taking down or assisting in a takedown grants an additional stack of 10 physical attack and 15 magic attack. Each champion kill grants a maximum of one stack.

Level III badge

  • Reincarnation: After death, you will receive the badge: "Resurrection". After using, you will be resurrected in the altar. The later "Resurrection" is, the more the cooldown will increase. Cooldown: 100 / 310 seconds. Maximum use 3 times / match.
  • Pros and cons: Starts the game at level 2. Before level 12, you gain 50% more natural experience (over time), but the amount of experience and gold you gain from killing minions and monsters will be reduced by 50%.

Details about the Lien Quan badge system

Abyss of Chaos

Abyss of Chaos is a badge that tends to be suitable for Assassin and Fighter generals .

Details about the Lien Quan badge system

Level I badge

  • Bloodsucking: Killing or assisting will restore 9% of lost health and 15% of lost energy.
  • Afterimage: Each time you dash, you will accumulate 1 afterimage for 2 seconds, up to a maximum of 3 afterimages. The next basic attack will consume all afterimages. Each afterimage deals 30 (+5 / champion level) physical damage.
  • Ghost Fire: Hitting an enemy champion with a skill or basic attack deals 50 (+5 / champion level) (+0.25 magic attack) (+0.35 bonus physical attack) magic damage. Cooldown 8 seconds.

Details about the Lien Quan badge system

Level II badge

  • Strong Attack: Receive 12~40 physical attack and 18~60 magical attack (increases with champion level).
  • Hold: Gain 10% effect resistance.

Level III badge

  • Spell: Hitting an enemy champion with a skill or basic attack will stack the mark for 1.5 seconds. When 3 marks are stacked, it will immediately deal 50 (+5 / champion level) (+0.25 additional physical attack) (+0.2 magic attack) magic damage around the marked champion within a 2.5m range. After 1 second, continue to deal 100 (+10 per champion level) (0.5 additional physical attack) (+0.4 magic attack) magic damage. Cooldown 15 seconds.
  • Demonic: After casting the ultimate, immediately refund 30% of the cooldown of skills 1 and 2 and 20% of the cooldown reduction, and gain 10% damage immunity for 6 seconds. Kills or assist kills will extend the effect by 3 seconds. Cooldown 30 seconds.
  • Fighting Spirit: Hitting an enemy champion with a skill or basic attack will increase movement speed by 2 for 3 seconds (ranged champions will stack 1 stack for each basic attack, melee champions will stack 2 stacks for each attack and skill), maximum stacking is 10 stacks. When reaching 10 stacks, 15% of lost health will be immediately restored and 15% armor penetration & magic penetration will be gained (ranged champions will only get 5% more) while Fighting Spirit still exists.

Details about the Lien Quan badge system

Primary forest

The final force is the Primitive Forest, which is suitable for Tank and Support champions. It helps these champions deal more damage through Bind , or increase their resistance through Wood Armor , bringing a certain advantage to the Dragon lane.

Details about the Lien Quan badge system

Level I badge

  • Nimble: While on the river, gain 10 movement speed and restore 20 health and 10 energy every 5 seconds.
  • Dark Strike: While in the bush, basic attacks deal 4% additional true damage based on the enemy's current health. Leaving the bush after 4 seconds still grants this effect. Cooldown 20 seconds.
  • Guard: When standing near a tower (4m range), you will receive 15% effect resistance and 10% damage immunity.

Level II badge

  • Blood Pump: Own healing and shielding effects increase by 10%. If the target's health is below 30%, this effect will increase by another 10% (including equipment and auxiliary skills).
  • Survival: Soldiers and nearby monsters that are killed permanently increase your maximum health (1 level for soldiers, 2 levels for small monsters, 3 levels for large monsters, 8 health for each level, up to a maximum of 100 levels).

Details about the Lien Quan badge system

Level III badge

  • Bind: When using a control skill to hit an enemy champion (taunt, knock up, knock back, stun, petrify...), you will receive a burn effect, every 0.5 seconds dealing magic damage equal to 1% of your maximum health for 5 seconds. The burned enemy champion will have 50 (+5 per champion level) less magic resistance. Cooldown 25 seconds.
  • Wood Armor: Taking damage will stack, 20 times will dispel the controlled state and deal magic damage equal to 10% of the owner's maximum health with a range of 3.5 m and stun for 0.75 seconds while increasing health recovery by 30% for 3 seconds.
  • Wanderer: Leaving combat every 5 seconds restores 20 health and 10 energy every 5 seconds, and the next basic attack slows the enemy by 30% for 1 second and reduces enemy damage by 30% for 2 seconds.

Hopefully, through this detailed article about the Lien Quan badge system, you can clearly understand the properties of each badge. Through that, you can arrange the most suitable badge set for the generals you own.

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