The launch of the new Copilot+ PC series powered by the Snapdragon X Elite processor based on Arm architecture is driving increased interest from developers in developing native game and application building tools specifically for this emerging market segment. One of these is Vulkan, developed by Khronos Group, an open standard low-level graphics API that enables simple and intuitive graphics application creation.
Today, a new Vulkan SDK beta (v1.3.290.0) was released, enabling developers to build native Vulkan API apps for Windows on Arm. This beta includes Arm64x classes for debugging Vulkan x86_64 binaries and a native Arm64 shader toolchain.
Here is a demo of the Vulkan SDK for Windows on Arm:
The installation process for the new Vulkan SDK for Windows on Arm is identical to the standard Vulkan SDK for Windows installation. However, the new utility will not include the DXC library and executable, or the GFXReconstruct class. These will be included in future SDK versions. Additionally, a native build of the Vulkan Hardware Caps viewer for Windows on Arm will be released in the near future. Since there are no changes to filenames or libraries in this new beta SDK, porting apps and games to the ARM64 development environment should be relatively straightforward.
Developers who meet the following hardware and software requirements can start developing for Vulkan using the Vulkan SDK:
- Windows 11 ARM 64-bit operating system
- Vulkan Installable Client Driver (ICD) from GPU hardware manufacturer; Vulkan Loader is provided with the manufacturer's driver package.
- 8GB memory
- Enough free disk space to install Vulkan SDK (about 1GB)
This release marks a significant step forward in expanding the Vulkan ecosystem to ARM-based Windows devices. With the growing popularity of Qualcomm Snapdragon-based Copilot+ PCs, this new Vulkan SDK empowers developers to create high-performance graphics applications optimized for this emerging platform.